Bank 0 | TROMBONE | FLUTE-VOICE | ALL WAV*ORG | FESTIVAL | STEELBITE | BIG THICK |
Bank 1 | CLAVMATIC | BRASS GAS | K. EMERSON | SAMS PIANO | ULTIMABASS | 1999 |
Bank 2 | SINGIN.PNO | ATLANTIS | HAREM BAND | LEGION | TRANS-AM | REALSTRINGS |
Bank 3 | MONKEYORG* | D HEAVENS | THX BRASS | BANG THIS 2 | STAR-TREK-1 | FIREBIRD |
Bank 4 | WHEELSTEREO | BANG IT | BABY-BABY | RHODES TINE | TARKUS | HAMMOND C3 |
Bank 5 | LEANFLUTE | TREMSTRINGS | ||||
Bank 6 | ||||||
Bank 7 | ||||||
Bank 8 | ||||||
Bank 9 |
Comments (as published in the original issues):
Bank 0-1: TROMBONE Sam S. Mims, Syntaur Productions (n°55 - January 1990)
I
created this patch from the factory SOLO TRUMPET. TROMBONE uses the
TRUMPET sample waveform, but I essentially lowered the sample by
modulating it downward in pitch via ENV1; this bypasses the multisample
split points and gives the sound of a larger and lower instrument. The
tuning parameters were then used to get the correct pitch back. Voice 2
is the main component here, and is the only one used for the solo
trombone. Voice 3 is used as the right patch select, and gives a
"scooped" attack to the note, characteristic of trombone playing; this
is done with ENV1, which is still lowering the sample as well. Finally,
Voice 5 is used as a solo trumpet (left patch select button). It is not
a monophonic sound,like the factory trumpet. By pressing both patch
select buttons, you can play the trumpet and trombone together, an
octave apart.
Bank 0-2: FLUTE-VOICE Sam S. Mims, Syntaur Productions (n°56 - February 1990)
This
patch is a melding of flute and voice sounds, to give a smooth breathy
pad. Pressing the left patch solo button gives a solo flute, an octave
higher than the main sound. Pressing both patch select buttons combines
the original vocal sound with this higher flute, creating more of a
flute/voice layered sound instead of a blend of the two. The right
patch select button combines voices 1 and 2, which are both vocal pads,
and which are very slightly detuned from each other. The result is a
flanging effect, which works very nicely with the breathy vocal sound.
No fancy programming tricks were used here - jsut the tasteful
combination of some relatively basic patches. And other combinations
work well, too; try changing the VOCAL-PAD waveforms to VOX-OOOHS,
MARIMBA. KALIMBA, ANVIL-LP and the SYNCHRO-X transwave for added
pleasure.
Bank 0-3: ALL WAV*ORG Bradley Kaufman, Fair Lawn, NJ (n°57 - March 1990)
I
spent $2000 to get a great organ sound! The ALL-WAVES organs (numbers
112 and 103) are brighter and fuller than their WAVEFORMS counterparts.
The MARIMBA wave adds a percussion sound to the fifth. Timbre controls
a half-baked filter sweep. The best feature is the detuning caused by
the mod wheel which tunes the two "main" sounds in opposite directions
to fatten the sound. The ENV3 release values of 06* removed a click
caused by releasing the keys; the RESONANT1 sound still clicks anyway,
but adds character to the 0* patch select. Pressure controls the
roto-speaker rate. Keyboard scaling seems important in making the bass
end sound halfway decent on this keyboard.
Comments by Sam Mims:
I'm surprised at how much I like the Leslie effect controlled by key
pressure - it really allows another degree of expressiveness. The
marimba layer here is a nice touch as well, adding in a percussive
attack. The mod whell detuning doesn't have any effect in the 00 patch
select, other than slighlty raising the pitch, and it seems to heavy on
other patches; I tweaked these simply by changing MODAMT on the PITCH
MOD page to -12 for voice 4 (ORGAN-V.3) and to +06 for voice 2
(ALLWAVES). Other than that, I like this organ a lot; it's got tons of
character, and a good supply of punch.
Bank 0-4: FESTIVAL Sam S. Mims, Syntaur Productions (n°59 - May 1990)
FESTIVAL
began as a flute sound with a metallic attack; I needed a flute that
would really cut through a rock-band, and this one seems to do it.
Because the usable range left a lot of space on the bottom range of
the keyboard, I threw in a tambourine and a handbell sound, with
some festival from the Middle Ages in mind. I took a string patch as
well, and used that as a patch select. Other patch select removes the
flute attack, and layer the flute and strings. The strings are routed
to the FX2 bus for reverb only, while the woodflute is routed to FX1
for reverb and chorus.
Bobby Blues note: as I own a VFX non-SD model, I replace the Wave 1 "TAMBORINE" by "RACK-BELL"
Bank 0-5: STEELBITE Jim Johnson (n°60 - June 1990)
Voice
1 provides the basic STEELDRUM waveform, with no filtering or detuning,
and a plausible amplitude envelope (the ENV1 modulation of pitch
provides a littel subliminal interest to the attack). Voice 2 is set to
produce a very short INHARMONIC wave, which produces a sort of buzzy,
metallic click. The high pass filter (FILTER 2) removes the fundamental
of the TUBULAR-L sound, making it less bell-like. The result is
something that sounds a bit like the metal buzz in a lower-quality
steeldrum, and which blends well with the straight sample.
Bank 0-6: BIG THICK Jim Johnson (n°60 - June 1990)
Voice
1 uses the DOCTOR-X transwave to provide the meat of the sound, and the
second uses KAGONG to provide a short chiff on the attack. The third
component brings in a rather pure tone tuned to the harmonic, a few
seconds after the initial attack. The envelopes are used to vary the
levels of the three components as the note evolves. The settings of
ENV3 for the first two components are designed to bring the chiff
component's level down as the transwave is brought up.
Bank 1-1: CLAVMATIC Steve Munro, Guilder Center, NY (n°61 - July 1990)
Select
00 has CLAV-WAVE & CLAV-VAR velocity cross-faded; key pressure
brings in OMEGA-X wave. 0* has the same clav sound with added sine wave
for thicker sound; *0 is a clavpiano with flange & delay; pressure brings in the PULSE.1-X transwave. ** is the same flanged clavpiano & delay, with added sinewave; pressure brings in both OMEGA-X & PULSE.1-X.
Comments by Sam Mims: This
one is big 'n beefy. The fade-in of other sounds with key pressure is
a nice touch, though they seem to come in a bit loud for me. I
therefore changed the OUTPUT VOL of voices 2 and 6 to 50 for a more
subtle effect. The key pressure also modulates the transwaves
themselves, giving the sound a great deal of timbral modulation. Note
that with the 0* patch select, only the aftertouch effect is echoed (by
routing it to FX1). Pretty cool.
Bank 1-2: BRASS GAS Bradley Kaufman, Fair Lawn, NJ (n°62 - August 1990)
Here
is a simulation of a live brass ensemble. Realism is enhanced by NOISE
modulation of voices 3, 4 and 5 in the PITCH MODS section. LFOs
modulate the pitch of saxophones, and the pitch and filter frequency of
trumpets at different rates. Poly Key pressure makes each note distinct
as in a live brass section. The mod wheel and timbre control mix the
volume of sax/trumpets, affect the LFO rates, and more. Velocity opens
the sax filter. Combine BRASS GAS with the VFX ROM sound BE-BOP BASS as
a performance preset, split with the bass on the bottom part of the
keyboard (change BRASS GAS timbre level to 99), for the ultimate swing
sound!
Comments by Sam Mims: Here
is a fun combination of sounds. It takes a bit of time to get familiar
with what patch select/timbre combination solos which instrument, but
it's nice to have the versatility. I prefered to make one of the patch
selects play all five voices. The clarinet (voice 3) vibrato was not
convincing to me; I sped it up (LFO RATE=30) and turned the LEVEL down
to 15. I also sped the trumpet (voice 5) LFO RATE up to 27. By
"scooping" into an occasional chord with the mod wheel, you can really
get the swing feel of a big band.
Bank 1-3: K. EMERSON Jim Grote, Cincinnati, OH (n°63 - September 1990)
Here
it is, folks - a genuine Hammond B3 organ imitation (a genuine
imitation?). This patch has all the bite and character of the real
thing; it sounds like Keith Emerson's B3 sound found on all of ELP's
early albums. The most important part of this patch is the waveform
delay applied to the main oscillators - they kick in slightly behind
the percussive hit which is comprised of two sinewaves and noise, much
like the real thing. This is most noticeable with staccato notes. The
overdrive effect also helps, giving some bite and fattening it up a
bit. This sound uses a lot of oscillators which limits polyphony, but
it's really worth it. The patch select buttons choose variations of the
basic organ sound. Also, the TIMBRE slider fades out the percussive
hit. The mod wheel toggles the speed of the speaker rotation.
Comments by Sam Mims: Slammin!
This is definitely an organ with punch, and the patch selects are all
very useful. I have two minor suggestions. First of all, the voices are
routed MEDium priority (on the third OUTPUT page); by rating some at LO
priority - the NOISE-LP voice, for instance - you can cheat a bit more
polyphony out of the patch with minimal adverse effects. Secondly, I
hate having to send my left hand to the mod wheel to control the Leslie
speed. By assigning MODSRC=PRESSURE on the second EFFECTS page, and
MODE=SWITCH or CONTIN (whichever suits your playing type), the Leslie
speed can be controlled from aftertouch for a much more expressive
effect. The distortion adds an agressive growl to the sound, merely
switch the effects type to ROTO-SPKR+DELAY, with the same parameter
values.
Bank 1-4: SAMS PIANO Sam S. Mims, Syntaur Productions (n°64 - October 1990)
This
is an acoustic piano patch that I developed when I didn't find one I
liked in the VFX factory programs. Several people who have heard it
encouraged me to publish it, as they also felt the need for a better
piano. The VFX piano samples have a very rich and wonderful lower
range, but suffer in the upper register, and fare even worse in the
middle of the keyboard. My approach was to make up a piano of two
components, one which serverd the low end well (Voice 2), and a second
component which added the necessary punch to the high end (Voice 5). An
earlier version actually added a third component which helped out the
midrange a bit, but this was later abandoned in the interest of greater
polyphony, The trick to Voice 5's high end (it helps out in the mid as
well) is raising the multisampled GRAND-PNO wave by modulating it
upward with ENV1, so that it plays beyond the range of its normal split
points. Another trick to getting the piano sound richer was adding a
hint of chorusing. For slight detuning, add in a bit of the mod wheel.
The 0* patch select simply drops the whole piano an octave. The *0
select plays a fairly standard electric piano sound, and the ** select
combines acoustic and electric pianos.
Bank 1-5: ULTIMABASS Steve Munro, Guilder Center, NY (n°65 - November 1990)
I put four of the bass sounds I use the most into on program. Pre-gain is turned on in all voices to cut through the mix (who needs another wimpy bass sound?). Pressure brings in vibrato.
Comments by Sam Mims: There
are enough basses here to get you to home plate. The effects add a lot
to this sound, but I felt that the reverb was too long for a bass
patch, so I turned the reverb decay time down to 33 for a cleaner
sound. The *0 patch select packs a mighty punch, but again, I felt that
the effects settings - in this case, the digital delay effect - would
muddy the bass line during a song. My cure was to turn the delay time
to 22; this left the slapback as part of the sound, but made it
extremely short so that the sound has more of a double attack rather
than an echo. If your music doesn't call for an upright bass (the 00
patch select), you might try changing the waveform of voice 6 to
PICK-BASS.
Bank 1-6: 1999 George Benack,Bronx, NY (n°67 - January 1991)
This program is designed to simulate the synth used by Prince in the song 1999.
I've added some percussive attack in the high end. It has a "zoom" in
the lower register that can be removed by a patch selection. The mod
wheel adds vibrato and filters out trebles
Comments by Sam Mims: The
mod wheel actually adds highs to this patch rather than filtering them
out, which is fine by me. But it doesn't really add a noticeable
vibrato since the LFO parameter on the PITCH MOD pages is usually set
to zero. Set these to +02 or so, and set the LEVEL parameters on the
LFO pages to 20 or so for a bit more action. I preferred to change the
WHEEL and WHEEL+PRESSURE values on the LFO pages to PRESSURE, so that
key pressure controlled vibrato independently of the mod wheel's filter
work.
The glide ("zoom") effect of Voice 4 is interesting for
the bass notes, but is more of a special effect rather than something
that should be there all the time. I therefore removed it from the 00
patch select (use Voices 3, 5 and 6 only). Another alternative is to
simply switch the GLIDE of Voice 4 to NONE; this leaves the extra punch
of the sax waveform without the glide effect.
The POTLID-HIT is a
nice addition to the sound, in that it really helps to define the
attack. But a little goes a long way here, and I felt it was a bit too
loud in the sound. Turning the OUTPUT VOLUME of Voice 6 down to 60 did
it for me.
Bank 2-1: SINGIN.PNO Brad Kaufman, Fair Lawn, NJ (n°69 - March 1991)
Here
is another patch from the Fair Lawn Patch Farm. Enjoy!
Comments by Sam Mims: SINGIN.PNO
is a nice collection of electric piano hybrids; the sounds aren't quite
real electric pianos, but they are smooth and very pleasing. Note that
key pressure adds in some subtle tinkling high frequencies to the 00
patch select that sound almost like breaking glass. What sounds like a
slow square wave LFO modulating the filter is really the VOCAL-X
transwave being shifted around by the mod mixer. This was a bit too
noticeable for my ears, so for Voices 1 and 4, I changed SRC-2 of the
MOD MIXER to PITCH, then cut the MODAMT on the WAVE page back to -50.
The final result is more of a smooth phasing. The waveforms of Voices 3
and 6 can be changed for different attack transients (with the 0* and
the *0 patch selects). My favorite was swapping PNO-PING for VOCALPERC,
but many of the Percussion and Tuned Percussion waves work well here
also.
Bank 2-2: ATLANTIS Steve Munro, Guilder Center, NY (n°70 - April 1991)
Here are vocal pads for all occasions.
Comments by Sam Mims: This
program really demonstrates the sonic motion that is capable with the
VFX. In this one patch, each voice has motion from dynamic stereo
panning, from the flanging of the effect section (try setting MIN
to 70 on the second effects page for even more), from modulators
of the pitch, and from the sweeping of the transwave waveforms. The
result is that no matter how long you sustain a note, it never gets
static or boring. I thought Voice 5 should have been tuned up an octave
- it mushes up the bottom half on the keyboard when the ** patch select
is used - so I set OCT to 0 on the PITCH page. The
transwaves give ATLANTIS most of its unique character, as they are
modulated to give a constantly changing timbre. It's very easy to get a
multitude of new VFX-ish pads by simply substituting other transwaves
in these voices. Solo voice 2, for instance (by double clicking on
VOCAL-X on the select VOICE page), go to the WAVE page, and scroll
through all the transwaves until you find some you like. My favorites
were the metallic DIGITAL-X, INHARM-X, SYNCHRO-X, FORMANT-X, ELECTRO-X
and RESONANT-2, but several others work well also. Mix and match
voices, and you've got a bevy of new sounds.
Bank 2-3: HAREM BAND Walter Cooper, Latter Sound (n°71 - May 1991)
HAREM
BAND is part of the exotic collection from Latter Sound. The patch
selects control timbre, octave and the effect of the processor. The mod
wheel controls the rest of the band. While playing around a pentatonic
scale (or use just black keys) in 4/4 time, move the mod wheel forward
on counts 1 and 3 and back on 2 and 4. You will hear the hand drum
while the wheel is moving forward and the whip when it is moved back.
The faster you move the wheel, the more noticeable the effect.
Comments by Sam Mims: This
is probably the most exotic use of the mod wheel I've seen. The motion
of th wheel is actually used to produce a component of the sound.
Surprisingly enough, it uses the effects processor to do this. Clav and
fretless bass waveforms are combined for a middle-eastern sounding
string instrument. Then, the sound is routed through a Flanger+Reverb
effect, where the mod wheel controls the notch frequencies of the
flanger in real time. Changing this quickly in opposite directions
drives the processor bananas, and the result is the hand drum and the
whip sounds. Pretty clever, though it requires an interesting playing
technique... Note that the effects processor does not produce any sound
on its own; it merely changes the existing sound so the drum and whip
will not be heard unless a note is being played. But since these
"extra" sounds are an artifact of the effects settings, they can be
used on any of your favorite patches merely by copying the HAREM BAND's
effects parameters to the other patch. Kinda neat! I didn't change much
of anything on this patch. Instead, I played around with performance
techniques. To emphasize certain notes in a melody (forget about the
mod wheel for now), try flipping the pitch wheel fully forward on the
attack of a note, then let it immediately bouce back. The bend range
should be set to 02 (Master page), and the whole bend should take about
half a second. This gives a very exotic flavor to the sound.
Bank 2-4: LEGION Kirk Slinkard, Lakewood, CO (n°72 - June 1991)
I
did this one because I needed a tubular bell sound (patch select **).
Since there were three patch selects left over, I did three more
sounds.
Comments by Sam Mims: LEGON
is a nice collection of four unrelated sounds. The 00 patch select is a
rich plucked synth sound, almost guitar-like; 0* is a nice vocal pad;
*0 is a bright synth brass; and ** is, as Kirk mentioned, the tubular
bell sound. The effect of the pitch whell on the vocal pad is very nice
- it modulates the filters to thin out the sound and make it very airy.
I found that this pad had a more natural attack if the initial level of
ENV3 was set to a value higher than zero, so I changed INITIAL to
50 on Voices 3 and 4. The attack of the brass sound was a bit
harsh for me as well, due to the pitch "blip" created with ENV1, used
as a modulator on the Pitch Mod page. So, for Voices 2 and 6, I set the
ENV1 values on the Pitch Mod pages to +12 and -12 respectively. The
pitch wheel effect is interesting on this patch select, affecting one
oscillator but not the other. And on the normal patch select (00), the
pitch wheel is used to sweep the transwave through its various timbres.
Downright nice!
Bank 2-5: TRANS-AM Steve Munro, Guilder Center, NY (n°74 - August 1991)
TRANS-AM
uses nothing but transwaves to create foru different sounds. With the
00 patch select, use the mod wheel to bring in more of the bell sound.
With the 0* patch select, use the sustain pedal to bring in the glide
(portamento). Key pressure modulates most of these transwaves, via the
mod mixer.
Comments by Sam Mims: This
is one of those sounds that really shows the character of the VFX. It
is BIG, expressive, and the timbre can be moved all over the place as a
note is sustained. I found the bell components of the 00 and **
patch selects to be a bit loud, and I wanted their volumes to be
velocity controllable. Changing the VEL-LEV of ENV3 to 35, on voices 1
and 4, did the trick easily. The only other thing I could think of to
do with this patch was to start playing some music...
Bank 2-6: REALSTRINGS Jim Grote, Cincinnati, OH (n°75 - September 1991)
This
is an example from my collection of 60 patches that I offer. It
is a full string section. A light touch yields a slow attack. Playing
with a heavier touch gives a responsive fast string attack that is very
useable and realistic. The STRINGS wave has three multisample
stretched across the keyboard. The middle sample is kind of weak, while
the high sample is quite good. In particular, it has a very good
attack. Therefore, I stretched the high sample down way below the
original split-point. The left patch select cancels two oscillators for
more polyphony and a thinner sound. The Timbre slider sweeps the filter
cutoff frequency, muffling the sound.
Comments by Sam Mims: Very
nice! I prefer controlling the brightness with the mod wheel rather
than the data (Timbre) slider, since it's easier to reach and not doing
much anyway. To do this, change all the TIMBREs (FILTER 2 pages) to
WHEEL, and change the MOD SRC of the LFO (voices 3 and 6) to PRESS.
It's easy to get new pad sounds by clicking the SELECT VOICE button,
calling up the WAVE page, and selecting different waveforms. (The
SELECT VOICE double-click puts the VFX into Group Edit mode, where
paramater changes affect all voices simultaneously). My favorite
alternate waveforms were CLAVPIANO, GTR-HARMO, EL-GUITAR, FRENCHORN,
CHIFFLUTE, VOCAL-PAD, DPNO-TINE and BUBBAWAVE.
Bank 3-1: MONKEYORG* Brad Kaufman, Fair Lawn, NJ (n°76 - October 1991)
This
organ sound has a good low frequency response and a roto-speaker effect activated by pressure.
Comments by Sam Mims: This
is a beautiful "airy" organ sound that would work well for simulations
of old-time merry-go-rounds and that sort of thing. But I think it
could work nicely in contemporary tunes as well - it has a sort of
"something old, something new" feel to it. It's interesting that the
Leslie effect is done not ROTO-SPKR algorithm, but with a CHORUS+REVERB
setting in which pressure controls the chorus depth, combined with a
pressure-controlled LFO vibrato. I like the organ sound as is, but you
may want to convert into more of a pad-type patch. To do this, set the
VEL-LEV parameter on the last ENV3 page (for all voices) to 25 or so;
this gives velocity control over the loudness of the sound. Then, set
the ENV3 RELEASE times to about 42 to smooth out the end of the
sound.
Bank 3-2: D HEAVENS Walter Cooper, Latter Sound (n°77 - November 1991)
D
HEAVENS is one of the ethereal sounds from Latter Sound's Volume I
collection. Moving the mod wheel forward brightens the sound. Play a
chord and sustain it, then press patch select *0 and repeat the chord:
you will hear the horns come in nicely.
Comments by Sam Mims: This
patch sounds great for doing soundtrack work. I found the initial
attack of the notes to wiggle a big too much in pitch, so for voices 1
and 3, I turned the LFO amounts (Pitch Mod Page) to -1 and +1
respectively. The other voices work fine once these are toned down a
bit. The other thing I did was sacrifice the 0* patch select - barely
distinguishable from the 00 patch - for a setting that plays only voice
2. This is a beautifully haunting sound using the Marimba waveform, yet
enveloped to sound like a crystal wine glass being rubbed. Thanks to
Latter Sound for releasing the patch to public domain.
Bank 3-3: THX BRASS Sam S. Mims, Syntaur Productions (n°78 - December 1991)
THX
BRASS is the sound that you hear in the movie theatres just before the
feature presentation, to let you know that the theatre is equipped with
the THX sound system. It's an analog brass patch, actually, where four
oscillators slide into pitch from different directions. To get the
effect, play an open fifths chord voiced (from the bottom note of the
keyboard up): C, C, C, G, C. The patch is great for doing effects
and things; we use it in our band's stage intro.
Comments by Sam Mims: This
sound swells in slowly, and it would be simple to remove this swell
effect, then reinstall it with mod wheel control. Removal: set the
initial level of ENV3 (voices 1, 2, 3 and 5) to 99. Reinstallation: on
the Output page (same voices), set MODSRC=WHEEL, and MODAMT=+99. Note
that the 0* patch select gives you a normal analog brass sound (the
other patch selects do nothing). Other than that, you're stuck
making THX sounds with this one. Remember: the audience is
listening.
Bank 3-4: BANG THIS 2 Steve Munro, Guilder Center, NY (n°79 - January 1992)
This
is a collection of loud, raunchy, electronic lead solo voices set up to
play monophonically. The mod wheel modulates the pitch in voices 2 and
3, and also varies the effect parameters.
Comments by Sam Mims: This
are definitely some rude lead sounds; they sound very industrial, and
have no problem punching through a mix. I prefer to still have my lead
patches polyphonic, though doing this to every voice here would
eliminate the portamento effect. The answer is to perhaps change some -
but not all - of the voices. Expermiment with what works best for your
particular style. To make a voice polyphonic, go to the Pitch Mod page,
and change the GLIDE parameter to NONE (I know that is about as
non-intuitive as can be). I also wanted a more dramatic effect on these
sounds, to complement their agressive nature. The factory settings of
the DLY+FLANGE+REV3 worked well for me.
Bank 3-5: STAR-TREK-1 Kirk Slinkard, Lakewood, CO (n°80 - February 1992)
This
program has six sounds spread out across the keyboard, and is based on
the SQ-80 article in the August 1990 issue. Some of the sounds are
more realistic with the VFX waveforms. All of the real-time modulators
and patch selects are disabled. Octave 1 plays two different background
sounds, octave 2 plays a boatswain's whistle, octave 3 plays a red
alert klaxon, octave 4 plays the main viewscreen sound, and octave 5
provides the sound of a spectro-analysis view.
Comments by Sam Mims: These are great effects sounds, even for non-Trekkies (or Trekkers) like myself. The boatswain's
whistle seems to cut off somewhat abruptly, so I altered it to sustain
as long as the note is held down. On Voice 3, change the ENV3 DECAY to
99, and change the envelope mode to NORMAL to accomplish this. You may
also want to speed up the klaxon somewhat; do this by changing ENV1's
DECAY to 45, and ENV3's DECAY to 28 on Voice 4. These two
parameters are intertwined such that only certain combinations work
correctly.
Bank 3-6: FIREBIRD Jim Grote, Cincinnati, OH (n°81 - March 1992)
This
is a sample from the collection of 60 VFX patches that I offer. It is a
potent, authentic orchestra hit, based on the opening "hit" in the
fourth movement of Stravinsky's Firebird Suite.
It is designed to be played by hitting four octaves at once (i.e., hit
A2, A3, A4 and A5 at the same time). I actually used the musical
score of Firebird to design this patch, programming the different
sections of the orchestra. If you're tired of the standard "rap"
sampled orchestra hit, check this one out.
Comments by Sam Mims: This
is, no doubt, the best orchestra hit I've heard come out of a VFX. The
sound is sort of a split, with one hit on the top half of the keyboard,
and another on the bottom. Individually, they are nice enough, but pile
them together and it's frightening! The only change I might suggest is
to eliminate the sustain of Voice 1; Jim lets the strings hang on after
the hit as long as the notes are held down. To make everything cut off
together, change the Sustain level of ENV3 to 00.
Bobby Blues note: as I own a VFX non-SD model, I replace the Wave 4 "RIM SNARE" by "SNAREDRUM"
Bank 4-1: WHEELSTEREO Walter Cooper, Latter Sound (n°82 - April 1992)
WHEELSTEREO
is reminiscent of the reverberators you would connect to your
stereo in the '70s. The left hand is an acoustic bass, while keyboard
variations are played - via the patch selects - by the right hand. Just
make sure your VFX is hooked up in stereo (or use headphones), and turn
the modwheel all the way forward.
Comments by Sam Mims: I
found the aftertouch on the string bass to be kind of weird - it
unpredictably detunes the note you play, dut to the slow rate of the
LFO (which is used here to modulate pitch). Instead, I set it to a slow
vibrato (LFO RATE = 29 for Voice1) and toned down the depth of the
effect by setting MODAMT = +25 on the Voice 1 Pitch Mod page. Secondly,
I wanted to fatten up the upper keyboard sounds, which are completely
dry, so I changed the DESTINATION BUS to FX1 (OUTPUT page, Voices 2
through 6). Then, change the effect to CHORUS+REVERB.2, and
you're in business. If you want a bit more chorusing, bump up the
CHORUS DEPTH (on the second Effects page) to 06.
Bank 4-2: BANG IT Steve Munro, Guilder Center, NY (n°83 - May 1992)
These are loud, raunchy, electronic keyboard sounds. Not for the squeamish!
Comments by Sam Mims: Steve's
description says it all - you probably won't be using BANG IT in a new
age band or at your next wedding gig. But if you're into alternative
rock or industrial music, these are some interesting sounds. I
particularly like these sounds played as a single note, or as octaves,
at the bottom range of the keyboard. You can tone these down a bit by
substituting waveforms. For example, try replacing the SPECTRL-X
of Voice 6 with VOCAL-X for a more mellow *0 patch select. But then,
why would you want to? Raunchy is the name of the game here, and that's
exactly what BANG IT delivers.
Bank 4-3: BABY-BABY Eric Olsen, Pegasus Sounds (n°84 - June 1992)
This
sound is an example from my collection of 120 sounds that I offer. This
is the bellsy synth sound used in Amy Grant's song "Baby, Baby".
Comments by Sam Mims: BABY-BABY
works quite well for doing a cover version of this song. It gets into a
little bit of trouble, though, when it is played much beyond the range
of Amy's chord line. The problem is the sampled UNI-BRASS wave used in
Voice 2 - it doesn't transpose very well without sounding nasty (solo
that voice and play the top octave of the keyboard for a painful
illustation). The solution is to change UNI-BRASS to SAWTOOTH, the
adjust FILTER 2 to thin out the waveform; I set the CUTOFF to 085, and
left the other parameters intact. The sawtooth waveform unfortunately
doesn't have the nice motion that the sampled brass wave does; by
detuning it a fair bit (set FINE = -10 on the PITCH page) you can
create a chorusing that approximate this. At this point, the patch
plays pretty well except in the top octave-and-a-half, so I dropped the
OCTAVE of all three voices one notch and got another octave of usable
range on the bottom. The DOORBELL wave stil freaks out on the top few
notes, though. Setting LFO=00 on the PITCH MOD page cures the problem,
but at the expense of a nice subtle animation in the sound; I preferred
to leave it alone and just stay away from those few notes.
Bank 4-4: RHODES TINE Walter Cooper, Latter Sound (n°85 - July 1992)
Rhodes
Tine is a straightforward Rhodes piano. You can add some bite to this
sound with velocity. Since the essence of this patch is transwaves,
full velocity causes some weird ringing - but I like it.
Comments by Sam Mims: Here's
one to add to the piano bank. This patch is a bit more synthesized
sounding than a real Rhodes, but it's nice. You can get closer to the
real thing by changing the waveform of Voice 3. Try using the transwave
ESQBELL-X for a nice round sound. It's also interesting using other
attack waveforms here for different effects; my faves were MARIMBA,
DOORBELL, PNO-PING and GTR-HARMO (with the Pitch Octave set to 0 or +1
for these last three). I also found an interesting but subtle variation
by switching the Effects setting to the stock PHASER+REVERB.
Bank 4-5: TARKUS Jim Grote, Cincinnati, OH (n°86 - August 1992)
MOD and PRESSURE add vibrato. *0 adds a fifth, 0* adds a fifth and a fourth, 00 thinner sound.
Bank 4-6: HAMMOND C3 Jim Grote, Cincinnati, OH (n°86 - August 1992)
Modwheel switches Leslie speed. Timbre controls percussion attack.
Bank 5-1: LEANFLUTE Dara Jones, Dallas, TX (n°87 - September 1992)
An all-occasion flute for all you polyphony misers out there.
Comments by Sam Mims: This
quite a handy collection of flute sounds, a different one on each patch
select. The aftertouch vibrato is very nice; there are very musical and
expressive patches. I didn't want to change the sounds a bit. But I did
fix one thing that seems like a simple oversight (TH - a last minute note from Dara also mentions and corrects this same glitch).
On Voices 1 and 2, the VELOCITY THRESHOLD (third Output page) is
programmed higher than zero, meaning that when a note is struck softly,
the patch does not play. This is a useful feature for doing velocity
crossfades between sounds, but not here. Set them to zero, and you can
play at any level you like.
Bank 5-2: TREMSTRINGS Jim Grote, Cincinnati, OH (n°88 - October 1992)
This
is an example from my collection of 60 patches that I offer.
It is a full string section playing tremolo, a technique where the bow
is moved very quickly back and forth across the strings. I've tried to
capture the the bright scratchy sound created by this technique. Try
some chords around the lower middle of the keyboard. The left patch
select cancels two oscillators for more polyphony but a thinner sound.
Also, the TIMBRE slider sweeps the filter cutoff frequency, muffling
the sound.
Comments by Sam Mims: I
love the motion of this patch; you can play whole notes and still have
excitement. There were two things that my ears wanted to hear
differently. First of all, the decay sounded unnaturally long and a bit
too swimmy. So I changed the FX1 setting of the reverb mix to 50 (on
the first Effects page), and this helped a lot. Voices 3 and 6 still
held on a bit too long for me; after all why simulate a reverb decay
when you have the real thing? So I shortened the RELEASE time of ENV3
to 17* on both these voices. My final edit was to the pitch of Voices
1, 2, 4 and 5. These all sounded way too sharp, so I decreased the FINE
value on their pitch pages by 5. A finyl quick suggestion might to be
to program the mod wheel to control the volume (on the Output pages)
negatively, so that sforzando chords could be played in this manner.
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