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Keyboard (USA) soundbank

Here are 19 patches published in the "Keyboard" (USA) issue during the 80's. Most of them are readers' creations. I carefully programmed all of them manually with scanned documents extracted from the original issues. I'm not sure if this collection is complete. So, if you own more DX7 patches published in this issue, I would largely appreciate a scan of it. The only thing I can say is that this soundbank includes the Brian Eno's patches published in 1987.

KEYBOARD (USA / December 1985 - April 1990)
01. SOLO TRPT     
02. LEVINGER      
03. GLASSVOICE    
04. Dirtyflute    
05. FallDnStai    
06. Hey-What      
07. Arpeggiate    
08. Kalimba 2     
09. Glide         
10. Tamboura     
11. Violin 3      
12. LUCY'S SKY    
13. JUNGLE BOP   
14. 3 BOTTLES     
15. DIGIPROPHT   
16. LAYERS       
17. STEEL         
18. STARFLIGHT    
19. SteelyLead   
20.              
21.              
22.             
23.              
24.              
25.             
26.              
27.              
28.             
29.              
30.              
31.              
32.             

Comments (as published in the original issues):


01. SOLO TRPT (Gary Leuenberger, December 1985)
The only way I can get anything close to a brass sound on the Yamaha DX7 is with a basic FM pair. In this particular case, I chose algorithm 18 because my FM pair happens to be

right in the middle. I've got operators 1 and 3 together, with a one-to-one frequency ratio and feedback set at 7. You cannot get a horn without that feedback. It creates the kind of sawtooth harmonic which we recognize as a horn sound. If you turn off operators 2, 4, 5, and 6, and just listen to 1 and 3, you'll hear a very nice basic brass sound. To make the tone quality brighter or mellower, you would look to the output level of operator 3. In order to stay in the basic harmonic area of the trumpet, the output level should range from 75, for more of a flugelhorn timbre, to about 85 for a very bright trumpet. When someone blows on a trumpet, there's a little bit of flutter, or spit, right at the beginning of the sound. Operator 2 fits in nicely for this because it's coming in on the side of operator1. It is affecting the overall harmonic content, but I only added a little bit. I intuitively chose 2.12 for the frequency. I started at .5 and moved up until I got just the right amount of buzz, or flutter; 2.12 happened to be the right number. You can also change the output level of operator 2 up or

down a bit from 65 to regulate the amount of buzz. It's subtle, but you miss it when you take it away. If you really want to hear the effect of operator 2, and this comes into editing all voices, start out with no velocity sensitivity, because sometimes you won't hit the key hard

enough, and you'll miss the effect. So remove the velocity and play with the output level to

hear the effect of operator 2. You might even want to remove the level scaling on the right hand side, which is at 10, to give you more of a buzz in the upper end of the keyboard. Operators 4, 5, and 6 also contribute to the slight distortion of the trumpet timbre. When you play a trumpet with more force, there seems to be more 'stuff' coming into the sound.

When I made this voice I left the breath control off just in case someone doesn't have one, but I would really prefer to use a breath controller. The breath controller becomes the

envelope generator, and gives you that total control, so you don't have to worry about articulating your fingers too much on the keyboard. If I had lip control, the first thing I would do would be to remove all velocity sensitivity, then decide what inputs I wanted to have control volume and timbre. I want total control of the volume so I would put the AMS (amplitude modulation sensitivity) of operator 1 at 3. I would also like to control the level of the low spit, which is operator 2, so I would put the AMS of operator 2 at 3. Harmonically, you could also put operators 3, 4, 5, and 6, on full AMS, but when you play very softly there's really too much harmonic content, so I bring those down to about 2. This gives you good middle control, and the harmonics come in very nicely if you give a firm little toot on the

breath controller. But also, if you play in a very soft way, you get a real lyrical sound. I don't think you should play a chord with this trumpet patch, so I put it into the mono mode and added fingered portamento, set on 25. When you play a legato line, you get that nice little bend. Performance-wise, you have to be concerned about the vibrato. I've put it into

the voice in the PMD (pitch modulation depth) section, so it always fades in with a delay of 50, which is a nice, natural effect. But when you really hang on the notes, then you want to go to the mod wheel and bring in more vibrato. The after-touch is optional. Sometimes it gets in the way of the voice, because if you have something that's velocity-sensitive, every time you really hit the note you tend to hold on to it and there's too much vibrato. Depending on your playing style, sometimes this works very nicely, so you have a choice here. To set the breath control functions, put the range of the breath controller at 99, which

means it takes over the entire envelope structure. Obviously, you will not be able to hear the

sound until you blow into the breath controller. The EG (envelope generator) bias is the key, so that goes on, but pitch and amplitude are off. If you'd like to control the level of the actual hard spit, which is in the FM stack 4, 5, and 6, change the output level of operator 4 from 65 to 75. This trumpet voice was designed very carefully around the feedback loop in the middle of the FM stack. Switching algorithms is really not going to do you any good in this case, because you're not going to find any other algorithm that uses operators 1 and 3 with the feedback loop in the middle. I tend to choose FM stacks like this when I want pretty complex harmonic stuff, with one carrier and five modulators coming in. If you play around with the output levels and envelope times, you can tweak a great trumpet timbre, or you can stretch the sound into something that no collection of metal tubing could ever produce.

02.      LEVINGER  (Lowell Levinger, February 1986)
The DX7 patch Lowell Levinger provided for us can be programmed into a DX7, a DX9, or a DX21 because it only uses two operators. The interesting thing about this patch is that it uses a fixed frequency for the carrier wave and a variable frequency for the modulator. This creates an effective rotating speaker simulation without the pitch changes associated with the LFO. For an even more dramatic effect, edit the frequency of operator 1 during performance. Stay between 1.000 and 3.388. What you hear is a strikingly real slowing and speeding up of the rotating speaker. KX88 owners may want to program one of the function selectors for this parameter. Also, try adding another operator to produce key click effects.

03.      GLASSVOICE  (Jim Aikin, March 1986)
GLASSVOICE, this month’s DX7 patch, was created by our very own Jim Aikin. Jim explains, "This sound has a fairly slow attack, so you will want to play slightly ahead of the beat. When I load a melody that uses this sound into a sequencer, I record the part on the beat with an electric piano sound, auto-correct, and then shift the track four or five MIDI clocks ahead of the beat to drive the Glassvoice patch. This makes it a lot easier to get the sound uniformly on the beat, rather than having to play all the notes early."

04.      Dirtyflute  (Vic Martin, May 1986)
We were extremely pleased to receive an unsolicited DX7 patch from keyboardist Vic Martin. Vic is currently with a band in England called Mechanical Man. His last tour of the States was in 1983 with the Eurythmics. "Dirtyflute" is an excellent live performance/lead patch. The touch-sensitive modulation at the beginning of the sound really cuts through. Thanks, Vic.
 

05.      FallDnStai  (Robby Kilgore, September 1986)
Robby Kilgore sent us "Falling Down The Stairs." This is a patch which requires a good deal of performance skill, but can be played in a number of different ways. One way is to start with the volume slider all the way down and the edit slider, controlling LFO speed, all the way up. Now play a lot of random notes at the top of the keyboard, and as you raise the volume, simultaneously decrease the LFO speed and move down the keyboard. When you "hit bottom," fade the last chord out. Try other combinations of LFO and volume changes as well. 

06.      Hey-What  (Gregg Jones, November 1986)
07.      Arpeggiate (Brian Silverman, November 1986)
"Hey-What" for the DX7, an experiment in vocal formants, comes to us from Gregg Jones of Dumont, New Jersey. Nice job, Gregg. For something a little more musically applicable, try" Arpeggiate" from Brian Silverman of Kings Beach, California. Play fast arpeggios for the best effect.

08.      Kalimba 2  (Brian Eno, February 1987)
09.     
Glide (Brian Eno, February 1987)
10.     
Tamboura (Brian Eno, February 1987)
11.      Violin 3 (Brian Eno, February 1987)
When
we interviewed Brian Eno for last month's Special Issue on experimental music, he talked a bit about the DX7, which has become the main synthesizer in his  home studio. Brian volunteered to send us a few of his favorite patches to publish along with the interview-but unfortunately, we didn't have enough room. The patches were too good to consign to oblivion, however, so " It was very hard to choose just a few," Brian notes, "and difficult to do it for unidentified other people. I stuck mostly to 'instrument-like' things which might be useful. "The reason why I enjoy the DX7 so much," he goes on, "is because it teaches me so much about sound. Compared to samplers, for example, it is a new concept in sound-making. Samplers are fine and dandy, but not conceptually different from a tape recorder or a Mellotron. The DX7, on the other hand, is a quite new way of generating sound."

12.     
LUCY’S SKY  (Bill Cammarota, September 1987)
Our DX7 patch comes from Bill Cammarota of Brooklyn, New York. Bill calls his patch " Lucy's Sky" and recommends that the keys be struck hard to obtain a dreamy harpsichord sound reminiscent of the Beatles' "Lucy In The Sky With Diamonds."

13.      JUNGLE BOP  (Frank Macchia, November 1987)
This DX7 patch was submitted to us by Frank Macchia of San Francisco, California. This percussive patch is great for ostinatos or background rhythms. Changing the algorithm will provide some interesting variations.

14.     
3 BOTTLES  (Brian Silverman, December 1987)
The DX7 patch is from Brian Silverman of Kings Beach, CA. This patch combines
the square wave of a Moog lead with the wood-like qualities of a DX7 marimba.

15.     
DIGIPROPHT  (Ron Wilson, January 1988)

This month's DX7 patch is a rather convincing imitation of a cliche Prophet-5 sound. It comes from Ron Wilson, of Boise, Idaho. Changing your attack velocities will alter the amount of bell timbre heard in the upper range.

16.     
LAYERS  (John Celona, March 1988)
John Celona, of Victoria, British Columbia, sent us this month's DX7 patch. Numerous changes in timbre can be obtained with use of the sustain pedal and by varying articulation.

17.     
STEEL  (Craig Yeutter, January 1989)
Looking for the heart of the country? Then check out "Steel," a terrific DX7 steel guitar patch from Craig Yeutter of Las Cruces, New Mexico. Craig sent in a pack of DX sounds, but we thought this one was particularly tasty. The trick is in the playing: proper use of aftertouch and pitchbend, along with the right chord voicings, will have you raving in the best tears-in-yourbeer tradition of a real pedal steel.


18.      STARFLIGHT (Neil Last, March 1989) 

Interstellar spaces are suggested by " Starflight," this month's DX7 patch, which was sent to us by Neil Last of Far Rockaway, New York. "Starflight" is a cold padtype sound with a high soaring overtone that pulses rapidly. If you like the effect and would like to make it even more eerie, try tuning operator 2 or 4 to a high overtone (such as 9.00 or 11.00) and slowing its attack rate (rate 1) from 99 to around 32. For a graduate degree in computer music, layer two similar patches, make small adjustments in LFO rate and the frequencies of operators 1, 3, an d 5, and give both patches both slow pitch envelopes, so that those high overtones shift across one another as they fade in and out of the mix.

19.     
SteelyLead (Neil Last, April 1990)
For all you Yamaha DX7 faithful who also might be doing a few Steely Dan covers, Minneapolis-rooted Griff Day claims that "Steely Lead" approximates the sound used most often by Dan member Donald Fagen. To get more bite out of the sound for those scorching leads, increase the output level of operator 4.


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