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Sound Source Unlimited SY701 "Alchemy Collection" soundbank
"Fairlight textures, moody" (SSU advertiser insert)

BANK A
BANK B
BANK C
BANK D
01. Spellbound     
02. Covenant       
03. Full Moon      
04. Mysterians     
05. The Drone!     
06. Centurion      
07. * Cinema *     
08. Roche Five     
09. Asythelium     
10. Megasweep      
11. Epilogue       
12. Magnasphyr     
13. Harmaniac      
14. SeaOfTime!     
15. Mastinon       
16. ~Lightone~     
17. Ice Cubes      
18. Unicorn        
19. Kinetic        
20. Electronia     
21. Bullett        
22. Frettronic     
23. Phantom        
24. Deliquium      
25. Chiffit        
26. Hitz'Em        
27. 1Evolution     
28. 2Evolution     
29. 1Fairlight     
30. 2Fairlight     
31. 3Fairlight    
32. 4Fairlight    
33. Subterran      
34. Cadenza       
35. Heterodyne     
36. Heliotrope     
37. Illusion       
38. Aquatone       
39. Psychosis!     
40. Rhapsody       
41. Arpeggion      
42. * Mynox *      
43. Mindbend       
44. Crystalize     
45. Solstice       
46. Satellites     
47. Tachyon       
48. BrainDrain    
49. =Otobioto=     
50. Azurium        
51. Plasma Jet     
52. Musitronic     
53. MysticBell     
54. Monolith       
55. Transformr     
56. Forbidden      
57. Long Gong      
58. Earthrise!     
59. Star Fall      
60. Environmnt     
61. Taranylle      
62. Mr.Mongous    
63. "Bi'Zarre"     
64. Alienses       

Comments (as published by SSU in their 1992-93 catalogue):

This complete assortment of modern melodic, textural and effect cue voices are the most outrageous FM-L/A-AI-Synth-Sampler RCM hybrids around! Authentic Fairlight simulations, realistic Synclavier emulations and unique sounds obtainable only with the SY77's new technology. Perfect for soundtrack and other modern cutting-edge applications. Sound titles include "SeaOfTime!", "Spellbound", "BrainDrain" and more.

Voices comments (as published by SSU in their booklet joined with the ROM card):

A01. Spellbound: ethereal looped arpeggio effect. MW1 for real time filter sweep.
A02. Covenant: dark and moody ambient vocal pad. MW for real time filter sweep.
A03. Full Moon: bowed chime and string pad, with cricket bug noises layered with notes below C2. MW1 for vibrato.
A04. Mysterians: an evolving FM pad with metallic overtones. MW for vibrato.
A05. The Drone!: big, resonant, analog bass drone with noise sweep.
A06. Centurion: bright synthetic orchestra hit with noise burst. MW1 for vibrato.
A07. * Cinema *: slow attack evolving pad. MW1 varies the brightness of the sound.
A08. Roche Five: synth bells from the dream state. MW for real time high pass filter sweep.
A09. Asythelium: a slow evolving ambient sample/metallic hybrid. Playing clusters of notes in the low octaves gives great mood/machine sounds. MW1 for vibrato.
A10. Megasweep: subtle synth pad with big noise sweep effect. MW1 for slow LFO effect.
A11. Epilogue: a slow evolving synth/sample pad. MW1 for vibrato.
A12. Magnasphyr: atmospheric synth bells layered with cosmic ray looped sample effect. MW1 for vibrato.
A13. Harmaniac: vocal ah's layered with ambient harmonic synth bells. MW1 for vibrato.
A14. SeaOfTime!: eerie, underwater synth and looped sample effect. MW1 for LFO effect.
A15. Mastinon: bright, nasty evolving noise sweep effect. MW1 varies the brightness of the sound.
A16. ~Lightone~: light beams slicing through the darkness. MW1 for 'static' effect.
B01. Ice Cubes: percussive, 'crushed ice' squared waves. MW1 for vibrato.
B02. Unicorn: Merry Go Round bells and flute layer. MW1 for vibrato.
B03. Kinetic: bright sawtooth synth layered with repeating metallic effect. MW1 for vibrato.
B04. Electronia: L/A style synth pad with evolving S/H filter effect. MW1 for real time filter sweep.
B05. Bullett: automatic repeating synth bass with resonant noise sweep. MW1 for real time filter sweep.
B06. Frettronic: electro, tremolo synth guitar/harpsichord ala "Lucy In The Sky With Diamonds". MW1 for vibrato.
B07. Phantom: big, bright and brash phasing synth organ. MW1 for vibrato.
B08. Deliquium: plucked FM bells layered with an evolving metallic noise sweep. MW1 for vibrato.
B09. Chiffit: L/A style blown bottle/flute hybrid. MW1 for vibrato.
B10. Hitz'Em: mallet hit steel drum/marimba hybrid. MW1 varies the brightness of the sound.
B11. 1Evolution: ambient evolving pad. MW1 for vibrato.
B12. 2Evolution: ambient evolving pad layered with strings. MW1 for vibrato.
B13. 1Fairlight: evolving synth bells layered with a filter swept vocal pad. MW1 for vibrato.
B14. 2Fairlight: bright, evolving synth chime layered with choir. MW1 for vibrato.
B15. 3Fairlight: double plucked FM synth with slow evolving harmonic pad. MW1 for vibrato.
B16. 4Fairlight: rich, evolving sawtooth pad with lightly metallic overtones. MW1 for vibrato.
C01. Subterran: caverns and running water, deep underground. A spelunker's nightmare.
C02. Cadenza: pitch swept evolving synth orchestra pad. MW1 for vibrato.
C03. Heterodyne: ambient, metallic, percussive synth hit. MW1 for real time high pass filter sweep.
C04. Heliotrope: synthetic, ambient accordion and noise sweep hybrid. MW1 for vibrato.
C05. Illusion: mirage and night breeze on the desert sands. MW1 for real time filter sweep.
C06. Aquatone: synth square wave pad layered with running water. MW1 for real time filter sweep.
C07. Psychosis!: deranged tremolo metallic FM synth.
C08. Rhapsody: arpeggio synth and delayed evolving vocal pad. MW1 for vibrato.
C09. Arpeggion: sixnote downward arpeggio, with each note having larger interval FM harmonics. MW1 for vibrato.
C10. * Mynox *: ambient metallic sample layered with FM harmonic synth pad.
C11. Mindbend: evolving, pitch swept synth/sample pad. MW1 for real time filter sweep.
C12. Crystalize: bright and crisp synth square waves layered with evolving vocal ah's. MW1 for vibrato.
C13. Solstice: big, layered, FM synth, strings and vocal pad. MW1 for vibrato.
C14. Satellites: plucked square wave synth layered with shimmering outer space effect. MW1 for vibrato.
C15. Tachyon: synth/sample pad decelerating towards the speed of light.
C16. BrainDRain: night demons draining off vital creative energy.
D01. =Otobioto=: split sound with A05 The Drone! below C3 and B04 Electrronia above C3. MW1 for real time filter sweep.
D02. Azurium: bright FM synth pad with noise sweep and other sample effect. MW1 for vibrato.
D03. Plasma Jet: plucked FM synth with ambient tracers and evolving metallic harmonic pad.
D04. Musitronic: split sound with B05 Bullet below C3 and C07 Psychosis! above C3. MW1 for real time filter sweep.
D05. MysticBell: FM synth bell layered with ambient wind chime looped sample effect. MW1 for vibrato.
D06. Monolith: split sound, with a large resonant object in deep space, with eerie vocals above C4. Aftertouch for downward pitch bend.
D07. Transformr: a hybrid layer that starts as A05 The Drone! and cross fade into B05 Bullett. MW1 for real time filter sweep.
D08. Forbidden: a split sound with velocity cross fading dungeon sounds below G3 and evolving FM synth pad above G3. MW1 for vibrato of the right hand sound.
D09. Long Gong: a huge layered synth gong.
D10. Earthrise!: layer of ambient evolvivng background noise sweep and looped envelope sawtooth and synth vocal pad. MW1 for vibrato.
D11. Star Fall: collapsing star being sucked into a black hole with evolving release.
D12. Environment: 4 way split of looped Wind Chimes between C1 and G8, Wind between C-2 and C4, Bug noises 1 between C1 and C2, and Bug noises 2 between C1 and C3.
D13. Taranylle: RCM synth/tubular bells hybrid. MW1 for vibrato.
D14. Mr.Mongous: synth orchestra hit with timpani. Aftertouch for vibrato.
D15. "Bi'Zarre": bell tree layered with weird slow attack metallic sound. Higher velocities add in a layer of eerie, pitch swept vocals. Aftertouch deepens the slow LFO pitch sweep.
D16. Alienses: the demonic breathing of an outer world life form.

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