This
complete assortment of modern melodic, textural and effect cue voices
are the most outrageous FM-L/A-AI-Synth-Sampler RCM hybrids around!
Authentic Fairlight simulations, realistic Synclavier emulations and
unique sounds obtainable only with the SY77's new technology. Perfect
for soundtrack and other modern cutting-edge applications. Sound titles
include "SeaOfTime!", "Spellbound", "BrainDrain" and more.
Voices comments (as published by SSU in their booklet joined with the ROM card):
A01. Spellbound: ethereal looped arpeggio effect. MW1 for real time filter sweep.
A02. Covenant: dark and moody ambient vocal pad. MW for real time filter sweep.
A03. Full Moon: bowed chime and string pad, with cricket bug noises layered with notes below C2. MW1 for vibrato.
A04. Mysterians: an evolving FM pad with metallic overtones. MW for vibrato.
A05. The Drone!: big, resonant, analog bass drone with noise sweep.
A06. Centurion: bright synthetic orchestra hit with noise burst. MW1 for vibrato.
A07. * Cinema *: slow attack evolving pad. MW1 varies the brightness of the sound.
A08. Roche Five: synth bells from the dream state. MW for real time high pass filter sweep.
A09. Asythelium: a slow evolving ambient sample/metallic hybrid. Playing clusters of notes in the low octaves gives great mood/machine sounds. MW1 for vibrato.
A10. Megasweep: subtle synth pad with big noise sweep effect. MW1 for slow LFO effect.
A11. Epilogue: a slow evolving synth/sample pad. MW1 for vibrato.
A12. Magnasphyr: atmospheric synth bells layered with cosmic ray looped sample effect. MW1 for vibrato.
A13. Harmaniac: vocal ah's layered with ambient harmonic synth bells. MW1 for vibrato.
A14. SeaOfTime!: eerie, underwater synth and looped sample effect. MW1 for LFO effect.
A15. Mastinon: bright, nasty evolving noise sweep effect. MW1 varies the brightness of the sound.
A16. ~Lightone~: light beams slicing through the darkness. MW1 for 'static' effect.
B01. Ice Cubes: percussive, 'crushed ice' squared waves. MW1 for vibrato.
B02. Unicorn: Merry Go Round bells and flute layer. MW1 for vibrato.
B03. Kinetic: bright sawtooth synth layered with repeating metallic effect. MW1 for vibrato.
B04. Electronia: L/A style synth pad with evolving S/H filter effect. MW1 for real time filter sweep.
B05. Bullett: automatic repeating synth bass with resonant noise sweep. MW1 for real time filter sweep.
B06. Frettronic: electro, tremolo synth guitar/harpsichord ala "Lucy In The Sky With Diamonds". MW1 for vibrato.
B07. Phantom: big, bright and brash phasing synth organ. MW1 for vibrato.
B08. Deliquium: plucked FM bells layered with an evolving metallic noise sweep. MW1 for vibrato.
B09. Chiffit: L/A style blown bottle/flute hybrid. MW1 for vibrato.
B10. Hitz'Em: mallet hit steel drum/marimba hybrid. MW1 varies the brightness of the sound.
B11. 1Evolution: ambient evolving pad. MW1 for vibrato.
B12. 2Evolution: ambient evolving pad layered with strings. MW1 for vibrato.
B13. 1Fairlight: evolving synth bells layered with a filter swept vocal pad. MW1 for vibrato.
B14. 2Fairlight: bright, evolving synth chime layered with choir. MW1 for vibrato.
B15. 3Fairlight: double plucked FM synth with slow evolving harmonic pad. MW1 for vibrato.
B16. 4Fairlight: rich, evolving sawtooth pad with lightly metallic overtones. MW1 for vibrato.
C01. Subterran: caverns and running water, deep underground. A spelunker's nightmare.
C02. Cadenza: pitch swept evolving synth orchestra pad. MW1 for vibrato.
C03. Heterodyne: ambient, metallic, percussive synth hit. MW1 for real time high pass filter sweep.
C04. Heliotrope: synthetic, ambient accordion and noise sweep hybrid. MW1 for vibrato.
C05. Illusion: mirage and night breeze on the desert sands. MW1 for real time filter sweep.
C06. Aquatone: synth square wave pad layered with running water. MW1 for real time filter sweep.
C07. Psychosis!: deranged tremolo metallic FM synth.
C08. Rhapsody: arpeggio synth and delayed evolving vocal pad. MW1 for vibrato.
C09. Arpeggion: sixnote downward arpeggio, with each note having larger interval FM harmonics. MW1 for vibrato.
C10. * Mynox *: ambient metallic sample layered with FM harmonic synth pad.
C11. Mindbend: evolving, pitch swept synth/sample pad. MW1 for real time filter sweep.
C12. Crystalize: bright and crisp synth square waves layered with evolving vocal ah's. MW1 for vibrato.
C13. Solstice: big, layered, FM synth, strings and vocal pad. MW1 for vibrato.
C14. Satellites: plucked square wave synth layered with shimmering outer space effect. MW1 for vibrato.
C15. Tachyon: synth/sample pad decelerating towards the speed of light.
C16. BrainDRain: night demons draining off vital creative energy.
D01. =Otobioto=: split sound with A05 The Drone! below C3 and B04 Electrronia above C3. MW1 for real time filter sweep.
D02. Azurium: bright FM synth pad with noise sweep and other sample effect. MW1 for vibrato.
D03. Plasma Jet: plucked FM synth with ambient tracers and evolving metallic harmonic pad.
D04. Musitronic: split sound with B05 Bullet below C3 and C07 Psychosis! above C3. MW1 for real time filter sweep.
D05. MysticBell: FM synth bell layered with ambient wind chime looped sample effect. MW1 for vibrato.
D06. Monolith: split sound, with a large resonant object in deep space, with eerie vocals above C4. Aftertouch for downward pitch bend.
D07. Transformr: a hybrid layer that starts as A05 The Drone! and cross fade into B05 Bullett. MW1 for real time filter sweep.
D08. Forbidden: a split sound with velocity cross fading dungeon sounds below G3 and evolving FM synth pad above G3. MW1 for vibrato of the right hand sound.
D09. Long Gong: a huge layered synth gong.
D10. Earthrise!: layer of ambient evolvivng background noise sweep and looped envelope sawtooth and synth vocal pad. MW1 for vibrato.
D11. Star Fall: collapsing star being sucked into a black hole with evolving release.
D12. Environment:
4 way split of looped Wind Chimes between C1 and G8, Wind between C-2
and C4, Bug noises 1 between C1 and C2, and Bug noises 2 between C1 and
C3.
D13. Taranylle: RCM synth/tubular bells hybrid. MW1 for vibrato.
D14. Mr.Mongous: synth orchestra hit with timpani. Aftertouch for vibrato.
D15. "Bi'Zarre": bell tree layered with weird slow attack metallic sound. Higher velocities add in a layer of eerie, pitch swept vocals. Aftertouch deepens the slow LFO pitch sweep.
D16. Alienses: the demonic breathing of an outer world life form.